PowerBlocks SDK
 
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gx_texture_t Struct Reference

Cool little texture object. Really just a copy of the registers that will be set onto the GPU when the texture is loaded. More...

#include <gx.h>

Public Attributes

uint32_t mode0
 
uint32_t mode1
 
uint32_t image0
 
uint32_t image1
 
uint32_t image2
 
uint32_t image3
 
uint32_t lut
 

Detailed Description

Cool little texture object. Really just a copy of the registers that will be set onto the GPU when the texture is loaded.


The documentation for this struct was generated from the following file: