Cool little texture object. Really just a copy of the registers that will be set onto the GPU when the texture is loaded. More...
#include <gx.h>
Public Attributes | |
| uint32_t | mode0 |
| uint32_t | mode1 |
| uint32_t | image0 |
| uint32_t | image1 |
| uint32_t | image2 |
| uint32_t | image3 |
| uint32_t | lut |
Cool little texture object. Really just a copy of the registers that will be set onto the GPU when the texture is loaded.